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Benjamin Kemper

Running Out Of Gas On The Fast Lane

Repurpose of abandoned drilling rigs in the North Sea (in 20-50 years)

Eventually either the oil and gas supply will be exhausted or society will develop methods to rely completely on eco-friendly energy sources. What will then happen to the oil industry and their factories and structures? In this hypothetical situation, offshore drilling rigs, structures made of billions of euros worth of steel and concrete, will need to be repurposed. These highly sophisticated platforms and jackets resist storms, frequent waves (resonance), and salt water. These abandoned rigs provide society with the opportunity to repurpose and even extend the site over and under water. This is the focus of my thesis.


The idea is to maintain as much of the existing structure as possible to take advantage of the existing construction, which immediately drives down the costs. The rig also serves as fertile soil for a parasitic architecture. As an ever-growing structure, the first step requires addressing the base of the drilling rig, and then expanding. Due to the distance and the associated rough conditions, a new technique of building on the rig must be developed. A robotic manufacturing and production on site is worthy of further consideration. In that idea, materials can be delivered pre-fabricated to the rig’s offshore location, where the final assembly can be completed. Furthermore, research into certain (perhaps smart) materials, which can resist sea forces and are able to fit the desired architectural intentions, is required. As described earlier, the new parasite would grow incrementally on the platform. It is possible that the incremental process of growing and changing on the rig would never end: an ever growing, ever changing architecture (over decades), up to the scale of a small city. If that idea is found fruitful, an expansion system for structures must be developed. Relatedly, the immense structures underwater provide the opportunity for additional uses, while also creating the necessary soil to support structures.


The newly developed architecture can deliver various functions, which can be combined. In the future, it is possible to imagine a scenario of a network of small offshore cities, which have been developed out of useless drilling rigs. These different functions include housing, leisure (hotel), research/labs, education, renewable energy center (wind, water), revitalizing the sea, and connections/network of offshore rig islands.


The rough sea conditions and the depth at which these rigs are located reveal the biggest obstacles. Additionally, maintenance of the original structures is crucial. A plan for continued maintenance and upkeep must be developed and followed. Cultural aspects, such as the distance and associated isolation compared to onshore cities will play a major role and also requires consideration. Solutions for these concerns must be developed as soon as possible.


If society wants to keep driving on the fast lane, it needs to consider the transformation of drilling rigs after their expiration date. They provide solutions for densification of cities, repurposing existing structures, and thinking of new possibilities for the existing world.


Future Functions

Social Idea

The Flood
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New Land after the Flood
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Commune Idea
- Commune 1 & 2
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- Kibbutz (Israel)
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- Palmanova
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- et cetera

"lazy or crazy people"


Communes fail most of the time
Ekh-faust-foto.png


Modern Commune
- more related to common social orders
- settlor idea (people are settling the new land)
- common goods, but individual freedom and no "commune rules"
- inspiration: zion (matrix)
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Settlors
- gap between rich and poor is widening
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- social housing program
- escape from existing society (new start)
- experment of creating new socialogical orders

Structure

Inspiration
Atlantis 01.jpg

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Inner Core
- on existing oil rig
- under existing oil rig
- parasitic structure
- center of community


Outer Core ("Rings")
- floating
- wave breaker (energy)
- additional space
- connected to rig
--> stabilizes inner core
- inspired by mediaeval cities
City-middleage.JPG

- port in between structures


Inspired by Growth
- coral reefs/corals
- certain types of corals for certain functions
- always growing/extendable (up to a certain factor)


Growth on
- MEGA (rig network north sea)
- MACRO (rig structure)
- MESO (cells)
- MICRO (materialization)


Living/Housing

Future Households
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Tagesablauf.JPG


Less Space Needed (Combination of Certain Functions)
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Living Cells (Units) for 1 to n People


Shared Facilities (such as a Living Community)
- food space (more units)
- wet spaces (less units)
- entertainment spaces (such as cinemas, theatres, clubs, et cetera)


No Address
- amazon logistic chaos system
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Automated Good Supply
- provided via drones
Amazon-drone-delivery.jpg


Every Unit has Access to:
- infrastructure (veins)
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- light & ventilation (porosity/windows/openings)


Individualized Rooms
- traditional individualization
- vr individualization
- individual climate zone
Individualzone.JPG


Work/Pursuit

Assumption
- less work (4 days per week)
- home offices (connectivity)


Goals
- self sufficient
- no import/export
- no currency
--> everyone has to work in a certain sector to keep the organism running
--> how to afford materials?


General Rig Work
- maintenance of existing structures
- creating new structures
- constantly developing spaces


Food
- farming
- fishing
- food processing
- water purification


Economy (?)


Manufacturing & Production (?)
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Education
- (one special island)
- schools
- universities
- research


Leisure

Entertainment via VR/AR
Memex-duologue-marshmellow-feast-analog-fbfx-music-video- dezeen 2364 sq.jpg

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Real Sports/Activities
- water sports (swimming, diving, sailing, surfing, et cetera)
- gyms
- outer infrastructures (track,bicking, et cetera)


Leisure Island
- concerts
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- cinemas
- theatres, operas, et cetera
- amusement parks


Open Spaces
- bars
- cafes
- malls
- shops


Infrastructure

Macro Level
- veins (certain chaos)
- guiding with personalized navigation (VR/AR)

- connection of inner & outer cores
- no cars
- no helping means of transportation (health)
- drone support for transport of goods


Transportation

Mega Level
- drones (goods & people)
Ehang-184-passenger-drone-CES-2016 dezeen sq.jpg

- self driving high-speed boats
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- hyperloop (connection of main rigs to the country side)
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Energy

Main Energy Island (Wellheads)
- wind energy
- water energy
- wave energy (by resonance) --> outer ring
- solar energy


Smaller Energy Units on each Island


Transport of Energy
- existing pipelines
- exchange by means of transport


Additional Wind Parks (?)


Goal
- independent
- safe
- self sufficient


Health

Small Units on each Island
- doctors
- pharmacies
- smart devices
DuoSkin-MIT-Labs-temporary-tattoo-touchscreen-device-technology-design dezeen sq.jpg


Main Health Island
- hospital
- special instruments
- fast & uncomplicated emergency transport
- materials provided from the mainland


Open Spaces

Infrastructure


Common Spaces


Squares


Shops & Entertainment


Threedimensional Gardens
- food harvesting
- health
- nature


Inspiration

Atlantis 02.jpg

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Engineering Plant.jpg