Difference between revisions of "project01:Frontpage"
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+ | <b>Real Sports/Activities</b> <br> | ||
- water sports (swimming, diving, sailing, surfing, et cetera) <br> | - water sports (swimming, diving, sailing, surfing, et cetera) <br> | ||
- gyms <br> | - gyms <br> | ||
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+ | <b>Leisure Island</b> <br> | ||
- concerts <br> | - concerts <br> | ||
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- amusement parks <br> | - amusement parks <br> | ||
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+ | <b>Open Spaces</b> <br> | ||
- bars <br> | - bars <br> | ||
- cafes <br> | - cafes <br> |
Revision as of 11:57, 16 December 2016
Benjamin Kemper
Running Out Of Gas On The Fast Lane
Repurpose of abandoned drilling rigs in the North Sea (in 20-50 years)
Future Functions
Social Idea
- et cetera
"lazy or crazy people"
Communes fail most of the time
Modern Commune
- more related to common social orders
- settlor idea (people are settling the new land)
- common goods, but individual freedom and no "commune rules"
- inspiration: zion (matrix)
Settlors
- gap between rich and poor is widening
- social housing program
- escape from existing society (new start)
- experment of creating new socialogical orders
Structure
Inner Core
- on existing oil rig
- under existing oil rig
- parasitic structure
- center of community
Outer Core ("Rings")
- floating
- wave breaker (energy)
- additional space
- connected to rig
--> stabilizes inner core
- inspired by mediaeval cities
- port in between structures
Inspired by Growth
- coral reefs/corals
- certain types of corals for certain functions
- always growing/extendable (up to a certain factor)
Growth on
- MEGA (rig network north sea)
- MACRO (rig structure)
- MESO (cells)
- MICRO (materialization)
Living/Housing
Less Space Needed (Combination of Certain Functions)
Living Cells (Units) for 1 to n People
Shared Facilities (such as a Living Community)
- food space (more units)
- wet spaces (less units)
- entertainment spaces (such as cinemas, theatres, clubs, et cetera)
No Address
- amazon logistic chaos system
Automated Good Supply
- provided via drones
Every Unit has Access to:
- infrastructure (veins)
- light & ventilation (porosity/windows/openings)
Individualized Rooms
- traditional individualization
- vr individualization
- individual climate zone
Work/Pursuit
Assumption
- less work (4 days per week)
- home offices (connectivity)
Goals
- self sufficient
- no import/export
- no currency
--> everyone has to work in a certain sector to keep the organism running
--> how to afford materials?
General Rig Work
- maintenance of existing structures
- creating new structures
- constantly developing spaces
Food
- farming
- fishing
- food processing
- water purification
Economy (?)
Manufacturing & Production (?)
Education
- (one special island)
- schools
- universities
- research
Leisure
Real Sports/Activities
- water sports (swimming, diving, sailing, surfing, et cetera)
- gyms
- outer infrastructures (track,bicking, et cetera)
- cinemas
- theatres, operas, et cetera
- amusement parks
Open Spaces
- bars
- cafes
- malls
- shops
Infrastructure
macro level
- veins (certain chaos)
- guiding with personalized navigation (VR/AR)
- connection of inner & outer cores
- no cars
- no helping means of transportation (health)
- drone support for transport of goods
Transportation
mega level
- drones (goods & people)
- self driving high-speed boats
- hyperloop (connection of main rigs to the country side)
Energy
main energy island (wellheads)
- wind energy
- water energy
- wave energy (by resonance) --> outer ring
- solar energy
smaller energy units on each island
transport of energy
- existing pipelines
- exchange by means of transport
additional wind parks
goal
- independent
- safe
- self sufficient
Health
small units on each island
- doctors
- pharmacies
- smart devices
main health island
- hospital
- special instruments
- fast & uncomplicated emergency transport
- materials provided from the mainland
Open Spaces
infrastructure
common spaces
squares
shops & entertainment
threedimensional gardens
- food harvesting
- health
- nature
Inspiration