Difference between revisions of "project01:Frontpage"
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- drones (goods & people) <br> | - drones (goods & people) <br> | ||
- self driving high-speed boats <br> | - self driving high-speed boats <br> | ||
− | - hyperloop (connection of main rigs to the country side) | + | - hyperloop (connection of main rigs to the country side) <br> |
+ | |||
+ | ===Energy=== | ||
+ | |||
+ | main energy island (wellheads) <br> | ||
+ | - wind energy <br> | ||
+ | - water energy <br> | ||
+ | - wave energy (by resonance) --> outer ring <br> | ||
+ | - solar energy <br> | ||
+ | |||
+ | smaller energy units on each island <br> | ||
+ | |||
+ | transport of energy <br> | ||
+ | - existing pipelines <br> | ||
+ | - exchange by means of transport <br> | ||
+ | |||
+ | additional wind parks <br> | ||
+ | |||
+ | goal <br> | ||
+ | - independent <br> | ||
+ | - safe <br> | ||
+ | - self sufficient <br> | ||
+ | |||
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Revision as of 23:30, 14 December 2016
Benjamin Kemper
Running Out Of Gas On The Fast Lane
Repurpose of abandoned drilling rigs in the North Sea (in 20-50 years)
Future Functions
Social Idea
new land after the flood
commune idea
- commune 1 & 2
- kibbutz (israel)
- palmanova
- et cetera
"lazy or crazy people"
communes fail most of the time
modern commune
- more related to common social orders
- settlor idea (people are settling the new land)
- common goods, but individual freedom and no "commune rules"
settlors
- gap between rich and poor is widening
- social housing program
- escape from existing society (new start)
- experment of creating new socialogical orders
Living/Housing
smaller space needed
living cells (units) for 1 to n people
shared facilities (such as a living community)
- food space (more units)
- wet spaces (less units)
- entertainment spaces (such as cinemas, theatres, clubs, et cetera)
no address --> inspired by amazon logistic chaos system
every unit has access to
- infrastructure (veins)
- light & ventilation (porosity/windows/openings)
individualized rooms
- traditional individualization
- vr individualization
Work/Pursuit
assumption
- less work (4 days per week)
- home offices (connectivity)
goals
- self sufficient
- no import/export
- no currency
--> everyone has to work in a certain sector to keep the organism running
--> how to afford materials?
general rig work
- maintenance of existing structures
- creating new structures
- constantly developing spaces
food
- farming
- fishing
- food processing
- water purification
economy
manufacturing & production
education (one special island)
- schools
- universities
- research
Leisure
entertainment via VR/AR
real sports/activities
- water sports (swimming, diving, sailing, surfing, et cetera)
- gyms
- outer infrastructures (track,bicking, et cetera)
leisure island
- concerts
- cinemas
- theatres, operas, et cetera
- amusement parks
open spaces
- bars
- cafes
- malls
- shops
Structure
inner core
- on existing oil rig
- under existing oil rig
- parasitic structure
- center of community
outer core ("rings")
- floating
- wave breaker (energy)
- additional space
- connected to rig
--> stabilizes inner core
- inspired by mediaeval cities
- port in between structures
inspired by growth
- coral reefs/corals
- certain types of corals for certain functions
- always growing/extendable (up to a certain factor)
growth on
- MEGA (rig network north sea)
- MACRO (rig structure)
- MESO (cells)
- MICRO (materialization)
Infrastructure
macro level
- veins (certain chaos)
- guiding with personalized navigation (VR/AR)
- connection of inner & outer cores
- no cars
- no helping means of transportation (health)
- drone support for transport of goods
Transportation
mega level
- drones (goods & people)
- self driving high-speed boats
- hyperloop (connection of main rigs to the country side)
Energy
main energy island (wellheads)
- wind energy
- water energy
- wave energy (by resonance) --> outer ring
- solar energy
smaller energy units on each island
transport of energy
- existing pipelines
- exchange by means of transport
additional wind parks
goal
- independent
- safe
- self sufficient