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D2RP&O #1: Topological Assemblage 2.0

Tutors team / Assistant Henriette Bier, Sina Mostafavi, Alex Liu Cheng, Ana Anton, and Serban Bodea / Marco Galli (MSc 4 student and SA)

Content

The workshop advances design-­to-­robotic-production (D2RP) methods for exploring assembly and componentiality in relation to requirements of porosity and variation at different scales, ranging from micro levels, as material systems, to macro levels as spatial and architectural configurations. In this context, topological assemblage will be explored by designing and robotically producing a three-dimensional structure that consist of various components assembled into an integrated whole. The multi- material structure (similar to the component shown in fig. 1) is a piece of urban furniture (stool/chair) with integrated interactive/adaptive sub-components. It is to be placed on the Sajetplein/square in Amsterdam and will be proof of concept for: - Process- and material-efficiency achieved through smart robotic (i.e. selective) material deposition and/or subtraction; - Smart operation by integrating sensor-actuators such as lights, speakers, ventilators, and/or inflatable cushions, etc. in order to allow users to customize use of the urban furniture. - Co-creation by making parametric model accessible to and editable by users on the Internet. Required functional, formal, and interactive/adaptive performance will be explored as follows: - Functional requirements will be addressed by mapping activities on a square in Amsterdam. - Formal aspects are explored by taking into consideration material, structural, climatic requirements as well as principles of customisation, continuous variation, and componential assembly and re/combination. - Interactivity/adaptiveness are considered from a distributed control perspective.